What’s it all about

Fighting, I mean real fighting is, the game of games. If I had to describe it I would say it’s like a game of chess, poker, and Russian roulette. Chess being the psychology of it all. Poker being the deception and cunning off it. And Russian roulette being or should I say having the balls to pull off the desired effect.

At the core of the martial arts. Or any other pugilistic system/style. The practitioner is really a master of only two things, himself and time.

By,
Sifu Damon Evans

Benefits of the low lead By-Jong

  1. Neutralization of immediate trap
  2. Elusive striking (It comes up through opp. Guard)
  3. Opponent responds better to faints
  4. Harder for opponent to gauge the range of extension
  5. Misleading invitation (Drawing an attack)
  6. No visual obstruction of low line (unlike it’s counter part)
  7. Lead side of torso and groin more easily protected

By,
Sifu Damon Evans

The 5 forms of power

Strike
Opponent
Impact Power
Simple strike Opponent standing stationary = X 1
Simple strike Opponent advances into strike = X2
Simple strike w/advance Opponent standing stationary = X2
Simple strike w/advance Opponent advances into strike = X3
(If opponent retreats as you advance, your distance covered by the advance must be larger than your opponents retreat in order to penetrate.)

 

By,
Sifu Damon Evans

Dissecting an Attack

  1. Start of attack, simple or compound (choice of weapon, including faints)
  2. A ¼ to ¾’s of the way thru attack (During this time you can; change the path/gate, distance, angle, tool, or technique while still in motion towards the opponent)
  3. Last ¼ of attacking motion is were most commitment is present. (This is were you would parry, slip, counter, etc) At this point in motion the opponent is to extended to stop, change angle, etc.
  4. Point of contact fully committed, most vulnerable to attack/counter. (Lots of people over reach with there punch in desperation of making some form of contact)
  5. Recovery also vary susceptible to attack/counter (he’s pulling his hand pack, that’s a passive motion. Even if he’s throwing a combination [as one hand comes back, the other hand is coming out.] There’s still an opening from the gap in his tempo)

BY SIFU DAMON EVANS

Response Time - 6vs.3

Response time is defined as the time it takes to respond ( slip, intercept, jam, parry + repost, retreat etc.) to an attack/stimulus. Your response time can be increased by repetitive type training. This type of training will allow you to respond automatically. Example: when your opponents hand drop’s you hit him automatically. This automatic response is more important than the speed of the response itself. Besides, it’s not the speed of the technique, it’s the correct use of timing within the technique that foils the attack. Most people get pre-occupied with how they will respond to an attack, instead of just responding to it. Don’t spend so much time thinking about the means, that you forget about the desired end.

Repetitive training will improve the speed of both, analysis of attack (stimulus) and your automatic response time. What does all this mean? Let me show you. When you are attacked you are at a disadvantage. How, you ask? Well, you must first perceive the attack and then respond to it. Now that doesn't sound too hard. A closer look will reveal much more is happening physiologically .

Your body’s chemistry works like this. First, you must perceive the attack. Second, your brain sends a neurological message (this message-neurological travels at around 200 mph) to the frontal lobes. Third, your brain analyses this information. Then you make the decision of what to do (technique). Again your brain sends another neurological message to you hand/foot etc. (to execute the technique). And finally, your response. Now that’s a lot when you compare that to your opponents actions. First, he decides what technique to use. Second, the neurological relay from brain to hand/foot etc. comes next. And last, his attack. Now that’s 6 mechanisms your body has to go through, while you opponent has only 3 mechanisms. 6 to 3, you do the math to see witch one is more economical and practical. So in conclusion, attack first (intercept). It has nothing to do with fairness, It’s called tactical advantage.


By,
Sifu Damon D. Evans

“Make It Your Own.”
Repetitive training will improve the speed of both, analysis of attack (stimulus) and your automatic response time.